
New spread values for almost every weapon.
Firerates for weapons such as the Machinegun (actually a submachinegun, but whatever) and the Chaingun have been increased, among others. Bullet spread values have been reduced to match real-life weapons (kinda). Both the player and the enemies do ~3 times more damage (no more bullet-sponge gameplay!).
Ammunition capacity is more accurate to what we have in real life. The mod includes some little yet noticeable changes to gameplay: I'm open to suggestions, so please let me know if I can make this mod even better! This mod changes the default Doom 3 BFG Edition difficulty to be more realistic and challenging. Noclip speed is now 275 instead of 300, to match the run speed Max armor value changed to 100 (it was 125 before) Zombie Zec shotgun spread values decreased to 2.5ĭouble-Barreled Shotgun spread values are normal (couldn't change that, sorry)ĭouble-Barreled Shotgun causes now 2x the damage of the normal shotgunĭouble-Barreled Shotgun now has a decal size of 2x times, compared to the regular shotgun Player's head damage scale increased to 3 Trite damage is now of 21.75 (decreased since it was too overpowered) That should be a little bit more smooth, and not inaccurate to what guns hiding times would be, realistically speaking, when considering weapon size and weight. I also wanted to add a little detail into the mod, by changing the default 1st person hide animations when looking at screens or when facing other neutral/friendly NPCs. In this update I focused on fixing some issues that were present in the former version. Reduced double shotgun decal size from 20 to 6
If you feel like something could be improved, don't hesitate on telling me )Ĭhanged chaingun projectile mass from 8 to 2 to prevent push bugįixed wrong value for the chaingun displaying the wrong low ammo number
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